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A node moves through a small set of states, and you drive it with four actions: Start, Stop, Restart, and Delete. These change whether the node is running — not how it’s configured. To change configuration, see Edit configuration.

Take an action

Open a node’s detail page (Nodes → pick a node) and use the action buttons in the header. The same actions are available from each row in the Nodes list. Only the actions that make sense for the node’s current state are shown — you can’t Stop a node that’s already stopped, for example.
ActionWhat it does
StartBrings a stopped node back up. It resumes from where it left off — no resync from genesis.
StopHalts the node’s processes but keeps its data. Use it to pause a node without losing sync progress.
RestartCleanly stops and restarts the node without changing anything. Use it to recover a stuck process.
DeletePermanently removes the node. This cannot be undone — see the warning below.
Editing a node’s configuration restarts it automatically when needed, so you rarely need Restart by hand. Actions take effect on the next reconcile cycle (typically within a few seconds), not instantly. The status badge updates as the executor reports progress.

Node states

Every node shows a colored status badge. The label tells you exactly where the node is:
StateWhat it means for you
ProvisioningThe node has been created and is being set up. The executor is installing and preparing it; it hasn’t reported back yet.
Downloading snapshotThe node is bootstrapping from a snapshot before first start — downloading or extracting it. The node page shows download progress, bytes, speed, attempts, resumes, and any failure detail. See Snapshot bootstrap.
StartingThe processes are launching but aren’t healthy yet.
RunningUp and healthy. Ready to serve RPC and peer with the network.
SyncingUp and healthy, importing blocks to catch up to the chain tip.
StoppingA stop is in progress.
StoppedHalted on purpose. Data is intact; Start resumes it.
ErrorA process crashed or failed its health checks. The detail page shows an error summary.
DeletingA delete is in progress; teardown isn’t finished yet.

Snapshot bootstrap

Chains that seed from a snapshot surface the bootstrap as its own Downloading snapshot state on first deploy, instead of sitting in an opaque Starting state during a long download. While it runs, the node page shows download progress: downloaded bytes, speed, attempts, resumes, and any failure detail the executor reports. Bootstrap is recoverable. The snapshot is extracted into a staging directory and promoted into the data directory only once complete, so a failed or interrupted bootstrap never leaves a partial tree behind. Agent-side downloads also resume from where they left off when the remote server supports HTTP range requests. If a snapshot bootstrap fails, the failure is surfaced clearly on the node — even when the node then falls back to syncing from genesis — so you can see what happened rather than guessing. Snapshot download progress also appears as a chart on the Monitoring tab. If the data directory already holds a synced database, the snapshot step is skipped. See each chain’s page for whether and how it bootstraps from a snapshot.

Stopping vs. deleting

These look similar but are very different for your data. Stop is reversible. It halts the node’s processes and leaves everything else in place — the data directory and on-disk chain state are untouched. Starting the node again picks up where it left off, so you don’t resync from scratch. Delete is permanent and destroys the node’s data on both backends — the on-chain state is gone and a same-name re-deploy resyncs from scratch:
  • On bare-metal, deleting removes the node and its data directory. See the bare-metal recipe for details.
  • On Kubernetes, deleting removes the node and its storage — the StatefulSet’s persistent volume claims are deleted (and a persistent volume left behind by a Retain reclaim policy is cleaned up too), along with the node’s config and any RPC ingress/certificates. See the Kubernetes recipe.
If a delete lands while a snapshot is still downloading, the in-flight download is aborted and its temporary files are removed too, so nothing is left occupying disk or bandwidth.
Delete destroys the node’s data on both bare-metal and Kubernetes — its on-chain state is gone for good and a same-name re-deploy resyncs from scratch. If you might need that data, copy it off before deleting.

Recovering from an error

When a node is in the Error state, the detail page shows what went wrong. From here the available action is Start, which relaunches the node’s processes — the right move once you’ve addressed a transient cause (a flaky start, a one-off crash). If the node comes back healthy, it leaves the Error state on its own. If the error keeps coming back, check the node’s logs for the underlying cause before starting it again.

Permissions

Start, Stop, Restart, and Delete all require the Owner or Admin role. Members have read-only access and can view a node’s state but not change it. See Roles and permissions.